Hello,
I am trying to create a little waterfall using maxfluids, but I cannot get it to interact with the object I have made. Basically I have created a plane, edit poly, manipulate the verts to get into the right shape, subdivide, add a couple of noise layers to come up with a basic shape.
When I run the sim, the fluid seems to collide with it way about the object and then it flips out.I have tried to reset the xform, collapse the stack, deleted the fluids and retried.. nup. If I delete the collider the fluid flows perfectly, if I do a basic mesh it works fine also. There must be something with the noise that is having an impact I assume but I am really unsure.
Does this ring a bell with anyone?
Please help.
Thanks!
I didn't find the right solution from the Internet.
References:
https://forums.ag-with-poly-object-i-created/td-p/7805342
That sounds like a challenging issue you're facing with Maxfluids. It could indeed be the noise modifier affecting the collision calculation. One thing you might want to check is whether the geometry of your plane is overly complex or has any irregularities caused by the noise. Simplifying the mesh or ensuring the noise levels are not extreme might help.
On a related note, if you're in the Philippines and need help with TM SIM registration, check out this guide for a simple and secure way to get it done: TM SIM registration.
Hope this helps! Let me know if you figure it out
It sounds like the issue might be related to the collision settings or how the noise modifier affects the object's geometry. Try converting your object to an editable poly and ensuring the normals are correctly oriented. Also, check the voxel resolution in the fluid settings—if it's too low, it might not detect finer details. If possible, simplify the collider and reapply the noise after testing. Hope this helps! Best regard Designer of simtmregistration Roblox bootstrapper TM Tambayan
modified game
Sounds like you're having a tricky issue with MaxFluids not interacting properly with the poly object. It might be due to the complexity added by the noise layers, which can sometimes interfere with fluid simulations. Try simplifying the mesh or adjusting the collision settings to see if that resolves the issue.
On a different note, when managing complex systems, such as simulations or even registration processes like TM Sim registration, it's important to ensure all elements are set up correctly and conflict-free. Just like verifying RUT details through a service like Rutificador for proper identification, ensuring your meshes and settings are clean and simple could help avoid simulation glitches like this. Hope this helps!
Troubleshooting Maxfluids not interacting with a poly object requires a meticulous approach. Confirm proper object settings, ensure the los angeles moving companies fluid container encompasses the poly object, and check simulation parameters. Adjusting viscosity and surface tension can enhance interaction. A methodical exploration of settings ensures seamless integration, optimizing your fluid simulation results.
Wish I could help. Max fluids is something I still need to experiment with a lot more.