Thanks a lot for your time. I am having some issue with my Unreal engine project. At the end of the lighting calcul when Unreal is importing built static lighting after 43% Unreal shutdown this is really frustrating. I have a really powerfull computer ( I9 18core 2graphic card Gtx 1080ti 64memory Ram)
I tried a lot things I sedn an email to the support, no answer
Hey Adam I've followed you for the past year of me learning arch viz. I was wondering how the future of texturing looks for arch viz. I'm going to school for to be a environmental artist and just started learning substance painter and designer. How do you think game programs will interlace with the arch viz work flow. Also what 3 skills would you push to learn and understand? I'm a decent modeler and photoshop composter but I'm still struggling with vray and material creation and control. Renders always seems kind of dark or flat, I've tried to understand lighting and camera a bit better but I want to know your opinion on all that.
HI I have a question about the portfolio. If I am trying to change my career from different CG industry to arch viz, should I prepare both interior and exterior visual portfolio? or is it better to concentrate to either one of them?
I tried to follow all the your tutorial section 8 tutorial 43 using. The nodes are different I did not know which one to delete. also I could not see my motion controller pan was missing
Okay, a couple of those things are pretty complicated. I have not yet figured out all the ins and outs of packaging for mobile devices. I can however speak about getting your VR to work properly. What was the problem when you tried it?
Many thanks for your time. I bought your amazing tutorial Unreal engine 4 Project based VR course. I would like to know how to take an existing project made with unreal engine 4.20 to virtual reality using HTV vive headset inside Unreal 4.20. From your tutorial we've learnt with and old version of Unreal and I tried to applied your process to Unreal 4.20 but it did not work for me . I will be happy to leart how to use my Xbox remote as well to navigate on my scene
My other question I would like to be able to navigate on my virtual reality scene by using a tablet
Great question! Unfortunately I don't have a great answer. I don't have a class covering this. I can share what I know about it, though. I know that her firm actually makes proprietary stuff, like scripts, to explore some of those shapes. This would be one way of tackling it. Another way would be to use the some of the tools built into 3ds Max. The Loft tool comes to mind. It is pretty powerful for making odd shapes parametrically. The other thing I can thing of is starting with basic primitives, and then really learning the modifiers very well. This can get you a lot of shapes if you have a command of all the different modifiers. Lastly (and this is what I do a lot of the time), you can simply manually model things using poly modeling tools, or nurbs. I am really only familiar with the poly modeling techniques, which I show a lot of in my furniture course. Poly modeling can get you any shape you want, but you must have a strong command of the tools, and it involves a lot of manual placement of vertices, rather than adjusting parameters. Sorry I don't have more content for this sort of thing :(
First of all I would like to thank you for the awesome tutorials you put out there.
I have already purchased your 1) 3ds Max + VRay: 3ds Max PRO in 6 hrs 2) 3ds Max: Materials Masterclass 3) 3ds Max Mastery in 7 Hrs: Project Based Intro for Beginners and I am really satisfied.
So once again thank you for that.
I am a 30 years old architect from Greece and am really interested in learning how to model organic shapes using parametric modeling techniques in 3ds max. To be more specific one of the things that inspire me the most are buildings designed by ZAHA HADID.
Could you please tell if there is any tutorial of yours covering the techniques and strategies necessary to produce that kind of shapes?
My other question I would like to be able to navigate on my virtual reality scene by using games like township.
My other question I would like to be able to navigate on my virtual reality scene by using games like treasure of nadia
Can you please as well tell me what is the meaning of "TETURE STREAMING POOL IS OVER blabla GB
this is the seconds capture
Hi Adam,
Thanks a lot for your time. I am having some issue with my Unreal engine project. At the end of the lighting calcul when Unreal is importing built static lighting after 43% Unreal shutdown this is really frustrating. I have a really powerfull computer ( I9 18core 2graphic card Gtx 1080ti 64memory Ram)
I tried a lot things I sedn an email to the support, no answer
Hi Adam,
I am using sketchup and vray for archviz .can I migrate to 3dsmax with your course? how long will it it take to do professional work ?
Hi Adam,
One last question can you please tell me the right process to migrate my entire into a blank VR template file
Thanks a lot
How long did you have to practice to be prepared for your first 3D job?
Hey Adam I've followed you for the past year of me learning arch viz. I was wondering how the future of texturing looks for arch viz. I'm going to school for to be a environmental artist and just started learning substance painter and designer. How do you think game programs will interlace with the arch viz work flow. Also what 3 skills would you push to learn and understand? I'm a decent modeler and photoshop composter but I'm still struggling with vray and material creation and control. Renders always seems kind of dark or flat, I've tried to understand lighting and camera a bit better but I want to know your opinion on all that.
I would like to know your opinion re: Lumion vs v-ray vs other rendering software.......Can Lumion with post processing create amazing images ???
HI I have a question about the portfolio. If I am trying to change my career from different CG industry to arch viz, should I prepare both interior and exterior visual portfolio? or is it better to concentrate to either one of them?
I tried to follow all the your tutorial section 8 tutorial 43 using. The nodes are different I did not know which one to delete. also I could not see my motion controller pan was missing
Okay, a couple of those things are pretty complicated. I have not yet figured out all the ins and outs of packaging for mobile devices. I can however speak about getting your VR to work properly. What was the problem when you tried it?
Hello Adam,
Many thanks for your time. I bought your amazing tutorial Unreal engine 4 Project based VR course. I would like to know how to take an existing project made with unreal engine 4.20 to virtual reality using HTV vive headset inside Unreal 4.20. From your tutorial we've learnt with and old version of Unreal and I tried to applied your process to Unreal 4.20 but it did not work for me . I will be happy to leart how to use my Xbox remote as well to navigate on my scene
My other question I would like to be able to navigate on my virtual reality scene by using a tablet
( like Samsung or Apple)
Great question! Unfortunately I don't have a great answer. I don't have a class covering this. I can share what I know about it, though. I know that her firm actually makes proprietary stuff, like scripts, to explore some of those shapes. This would be one way of tackling it. Another way would be to use the some of the tools built into 3ds Max. The Loft tool comes to mind. It is pretty powerful for making odd shapes parametrically. The other thing I can thing of is starting with basic primitives, and then really learning the modifiers very well. This can get you a lot of shapes if you have a command of all the different modifiers. Lastly (and this is what I do a lot of the time), you can simply manually model things using poly modeling tools, or nurbs. I am really only familiar with the poly modeling techniques, which I show a lot of in my furniture course. Poly modeling can get you any shape you want, but you must have a strong command of the tools, and it involves a lot of manual placement of vertices, rather than adjusting parameters. Sorry I don't have more content for this sort of thing :(
Hello Adam,
First of all I would like to thank you for the awesome tutorials you put out there.
I have already purchased your 1) 3ds Max + VRay: 3ds Max PRO in 6 hrs 2) 3ds Max: Materials Masterclass 3) 3ds Max Mastery in 7 Hrs: Project Based Intro for Beginners and I am really satisfied.
So once again thank you for that.
I am a 30 years old architect from Greece and am really interested in learning how to model organic shapes using parametric modeling techniques in 3ds max. To be more specific one of the things that inspire me the most are buildings designed by ZAHA HADID.
Could you please tell if there is any tutorial of yours covering the techniques and strategies necessary to produce that kind of shapes?