Dear Adam,
I have just bouht Your great online course 3ds Max +Unreal Engine 4: Easy VR for Arch Viz.
I do not work with 3ds Max but with Rhinoceros. I need to export model with textures from Rhinoceros to Unreal Engine 4. How can I do that? I tried myself to solve this problem, but I could not export model with textures. I had to create textures again and put them manually again to the model.
Markéta Gebrian
Prague, architect, artist.
http://marketagebrian.blogspot.cz/
Exporting models with textures from Rhinoceros to Unreal Engine 4 can be tricky since Rhino doesn’t natively support Unreal Engine’s preferred formats for textures. To simplify the process:
Export your model from Rhino in a format Unreal Engine supports, such as FBX.
Before exporting, ensure your materials and textures are properly applied in Rhino.
Use a plugin like Datasmith (if available for Rhino) to streamline the transfer process and retain texture mappings.
If you’re still facing issues, consider baking textures in Rhino before exporting or exploring third-party tools to bridge the gap.
By the way, while you’re organizing your workflow, have you checked out Snapchat Best Friends List? It’s a handy way to keep track of your closest connections on the platform.
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Sorry I didn't see this post earlier. I am not familiar with Rhino, so I don't know what its exporting capabilities are. With Max, there is a game exporter that will convert everything to .fbx and also bundle the materials together. The materials remain attached to the .fbx. You can also just export directly as .fbx and check "include materials." They will be attached when you import to UE4 that way. So, I don't know what Rhino can do, but I do know that .fbx can maintain the proper models with materials attached. If Rhino can't do .fbx, see if there is something that it can export as that maintains materials. Cool model by the way.