Hi Adam and Everyone!
It appears clear that in Arch Viz its clearly time to embrace VR
I was researching VR engines (software) that would make sense to learn, so I short listed 3 following options
1. For fast prototyping and actual modeling in VR (how cool is that!)
VRSketch - an extension to Sketch Up vrsketch.eu
2. For more realistic and polished VR - UE Studio Beta + Datasmith
seems like exporting the scenes from 3Ds Max gets easier and easier. Did I understand correctly that now even corona materials would display correctly?
3. For easier (!?) export and yet again photo-realistic VR: 3Ds Max Interactive
My question is, does 3Ds Max Interactive at the moment have ANY advantage over UE Beta?
(apart from being free for 3Ds Max users at the moment?)
cause as I understood it is using a separate render engine Stingray and for instance Corona materials won't be imported smoothly?
I am just looking for the MOST efficient way to export my interior scenes (often rather large)
to VR, without a need from me to code, learn new shading etc. etc.
So I would really appreciate your advise on this topic:)
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Choosing the right VR engine depends on your needs and experience level. If you're looking for powerful performance and spectrum cable and internet package extensive features, Unreal Engine is a great choice, especially for high-fidelity graphics. For flexibility and ease of use, Unity is highly popular, offering a vast library of assets and community support. If you're new to VR development, Unity might be more beginner-friendly. Consider your project's requirements, your team's skills, and available resources before deciding.
I am seeing a lot more people using Enscape as the fastest, easiest way. It is pretty high quality too, but you will have no ability to adjust your model, materials, or lighting once the file is exported out of Revit or SketchUp. Unreal Studio gives you the most power by far, and it is getting faster and faster to take a model into VR with it. It will never be as easy as Enscape though.