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I Modeled HYRULE CASTLE From Zelda BotW...But With Blender!




I really wanted to do another creative project, similar to my Minas Tirith one, where I create realistic cinematic animations of an imaginary place. I chose Hyrule Castle because it looks awesome. This time, though, I wanted to give myself an even bigger challange! I attempted to model everything in Blender rather than 3ds Max. I don't know Blender, but I hear about it A LOT. Let's just say that creating this project was quite interesting. Check out the video to see what my overall thoughts were, and to check out (or download) my finished model.


Make sure to subscribe and stay tuned as the project continues to develop. The next step is to figure out how to get it into UE5 with all my texture mapping ready to go, then I will eventually create realistic cinematics of this project too. Can't wait!





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